AI Insights · Timothy · January 2025
Top Slime Games on Android in Sweden: Q4 2024 Performance
Explore the performance trends of the top slime games on Android in Sweden during Q4 2024, featuring insights on downloads, revenue, and active users from Sensor Tower.
In the fourth quarter of 2024, the top slime games on the Android platform in Sweden showcased varied performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at the data provided by Sensor Tower.
Super Slime Simulator: DIY Art had a notable increase in weekly downloads, peaking at approximately 1.2K in mid-December. Weekly revenue saw minor fluctuations, with a maximum of $73 in late October. Active users grew steadily, reaching over 3.3K by mid-December before settling at 2.1K at the quarter's end.
Bruno – My Talking Slime Pet maintained a stable download rate, with a slight peak of 738 in the final week of December. Revenue was modest, with a high of $31 in late November. Active users remained consistently above 10K, ending the quarter at approximately 11.5K.
Super Big Slime: Black Hole 3D showed a significant spike in downloads early December, reaching 626. Revenue remained low, with a peak of $25 in early October. Active user data was available only for the last week of December, showing 5.5K users.
My Talking Slimy Slime Pet Cat experienced a steady revenue stream, peaking at $231 in mid-November. Downloads fluctuated, with a notable increase to 264 in the final week of December. Active users saw a slight rise towards the end of the quarter, ending with 1.5K.
Fluid Simulation maintained a consistent download rate, peaking at 178 by the end of December. Revenue was minimal, with an occasional peak of $18 in late October. Active users grew from 287 at the start of the quarter to 419 by its end.
These insights highlight the dynamic nature of app performance, providing a snapshot of trends in Sweden’s slime game market. For more detailed analytics and insights, visit Sensor Tower.